Magnus Amadeuss
Tal-Romon Legion Amarr Empire
245
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Posted - 2013.11.26 16:26:00 -
[1] - Quote
BL4CKST4R wrote:Caldari CK.0 S-210 A-120
4x66=264+210=474
S-474 A-120 Speed penalty= 0 RegenerationS= 31.25 Delay= 5/8 RegenerationA= 0
Gallente GK.0 S-120 A-210
4x135=540+210=760
S-120 A-760 Speed penalty= 14.28% RegenerationS= 25 Delay=7/10 RegenerationA= 0
In comparison the CK.0 has an EHP of 594 and the GK.0 has an EHP of 880, in this scenario the GK.0 has the space to equip 3 damage modifiers that will boost his damage to 25% but the CK.0 can equip one complex armor plate which will negate the damage boost at the cost of 5% speed. In this new scenario the CK.0 now has an EHP of 729 while maintaining higher mobility and regeneration and thus negates the damage modifier argument. From my calculations 1 point of shield does not equal 1 point of armor, the HP difference is that shields is roughly 30% more resistant to damage than armor. So taking the 474 and adding the 30% damage resistance gives 616 shield HP plus the armor (210=135) gives an EHP of 871. Now comparing both suits again the CK.0 has 871 EHP, 4.75 m/s, 31.25 HP/s to 70% of his main HP, and 2 open low slots. The GK.0 has 880 EHP, 25% damage (negated by armor modules the CK.0 can possibly equip), 4.3 m/s, and 25 hp/s to 14% of his main HP. actually I think the caldari assault gets +2% per lvl to sheild extenders.
That means each is 66*1.1*1.1~80 HP Base HP *1.25 for skill is 262.5~262 Meaning 80*4+262=>582
The armor plates get just the skill onus, which is 135*1.1~148 HP Same dealio for base HP So 148*4+262=854
Sorry for being anal, but I think we should count suits, plus bonuses and maxed out skill when talking balance.
an easy fix to Matchmaking
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
245
|
Posted - 2013.11.26 16:32:00 -
[2] - Quote
Flix Keptick wrote:Daxxis KANNAH wrote:Flix Keptick wrote:Scr does 40% more damage to shields Ar does 20% more damage to shields These are the only weapons I ever see, must I go on? Please remove this misinformation 20 and 10 Scr: +20% to shields, -20% to armor, 20+20=40 Ar: +10% to shields, -10% to armor, 10+10=20 Get it?
No, please explain how these opposite sign numbers (effecting different types of HP) become additive.
an easy fix to Matchmaking
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